Don’t panic, this is short.
A lot of folks on Twitter and across the Internet today are talking about a video posted by popular YouTuber Videogamedunkey that supposedly calls out the video games journalism industry for its various follies, weaknesses and inequities.
It’s rather bad, really. His main complaint at the outset is that large websites such as IGN do not have cohesive voices that unite all of their coverage, as, for example, certain YouTube critics do. Conveniently enough.
I am completely bored with this entire conversation, and I have tried to write about issues in video game coverage before, and failed to do particularly well. This particular critique has a lot of weaknesses in its central assumptions; honestly, if you’re upset that IGN’s coverage of video games is not very good, I’m not sure what to tell you. It’s not exactly news. Beyond that, this video completely misses the central fissure between video game writing’s origins as consumer focused trade writing and attempts by some in more recent years to write about the medium more critically. When is video games writing Kelley’s Blue Book and when is it New York Review of Books?
There is room for both and there always will be both. This particular set of complaints, and many of the comments on the video, is uninspired and misses a lot of points, which rather undermines some of his points that have some validity (which Philip Kollar clearly identifies). I should write about this some more when I have more energy and a little distance, but in short: I’m much more interested in meaningful and interesting evolutions of video games writing than I am in taking down the enshrined hierarchies of corrupted or otherwise negligent video game writing, a concept both naive and obvious.